Sunday, 15 September 2013

VSXM - Demon Cocktail in store

This is pretty much what it says on the box - the VSMX Cocktail is now available.

It comes with all sorts of neat little features, although it does loose a bit due to the design - it doesnt have a cum layer, condom, clipped layer and a few other bits, but what you do get is a very unusual ... well, tail.

Here is the marketing!

There is however a back story to this product as it isnt actually a new one.
Back in 2010, the first version of the Demon Cocktail was actually built up on my workbench in sculpted format.
It was nearly ready for release when LL's started tightening up their scripting limits on SL.
Right there lay the problem. In the sculpted format it was almost 140 prims, and when you translated that to scripts it was far too heavy.
So... it sat in inventory, gathering dust.
Thanks to mesh and the M Series design techniques though, the dust was blown off, and it was reworked in efficient mesh designs. The Tail bones are 1 piece constructions so only adding three objects (as opposed to 50 or more).
Humm... guess the story wasnt that long really...

Saturday, 14 September 2013

VSXM - Slitter Special Edition Series Cocks

Phase 3 development of VSX has been ongoing for a while now and a product line I have been wanting to build for some time now has finally found its way in store. The slightly disturbing "Slitter Series".

The pictures will tell the story here as I have had customers asking me for these, but needless to say I have kind of broken the rule book with these, as between the various states they have 49 or more States.

Pushing the VSX Series to this limit did requires some rethinking compared to the more main stream VSX Essentials lines, so sadly a number of features ended up culled from the Slitter including the Head Piercing, the Clipped State and the Cum Layer.

However, take a look... they are in store now for those who like their darkness.

On a final kind of p.s. the slitters although a sub project are part of Phase III VSXM which is focusing on the less conventional elements so expect some more darkness to appear over the coming few weeks.


vString XL XXL 3.5 Update - Evos have arrived.

Customer have begged us to do this, and now we have released them.
These are now available as part of the XL and XXL breast packs but please read this before running to the store...

vString have always been at the forefront of innovation in implants, be it design or scripting. During the vString 3 project, we had been pushing the boundaries with our new Evo line of breasts, however we knew there were some limits that would go a little too far which is why on the release we actually didn’t push through our XL or XXL Evo models for two reasons.

The First was the Quality of the outputted texture maps was really pushing what the actual textures themselves could do, and I personally was not happy with how things were looking.
The Second was the general philosophy of each model. The X_X will always be a fashion breast not related to the role playing side, where as the XL and XXL needed that flexibility to allow role play.

I did know what would come next, and it wasn’t that much of a suprise when it did.
“Can you do the XL or XXL in the Evo format?”

Well, you, as the customers asked and so, the 3.5 models of the XL and XXL are out and the changes are, they have Evo models but there are things you need to be aware of.

This bits quite important though so please read.
If you are thinking of buying the XL or XXL purely on the basis that they have Evo models, DON’T.

I will try to keep this part a simple as I can as the whole issue gets very technical.
If you fancy the more technical explanation, go to my Hemi's soapbox blog (its on the right).
The SL upper body texture is perfect for the application it was developed for – namely the SL avatar. Designers on SL have been taking advantage of the upper body though and forcing it to do interesting things such as what we did with the Evo X_X. However, even with the X_X we were pushing what we could do with the texture.

The XL Evos have pushed the texture even further and the result is, as you would expect, the textures have started to protest. There are surface issues with them distorting the texture. The XXL Evos have sadly taken that a whole step further and while the XL you can accept and dismiss the texture issues, the XXL are a little harder to dismiss.
This is to the degree that when it came to the XXL Super Evo’s, they simply didn’t work and as a result, I had to discontinue that design idea (hence why there are only 2 Evos for the XXL)

At vString, we are very proud of the quality we give our customers and I am never happy about releasing something that doesn’t live up to my own personal high expectations. I know customers though have begged us to do this, and after 3 months of testing and developing we have pushed what we can do to its limit.
Working with the SL upper body texture, the XL and XXL Evos are as good as I can make them, however they are not perfect and it is true that they could never be perfect.

If you buy the XL / XXL, buy them for the much higher quality original models, however if you do want to use the Optional Evo models, then they are there for you.