Sunday, 21 July 2013

VSXM Arrives in store (Little Title, Big News)

It may be a short title but this is a massive and very significant release a Violet Studios.

Back in 2009, I released my adult anatomy line on to Second Life - Violet Studio Xtreme - or VSX and since then its been the focus of constant development with VSX5 arriving yesterday..... but.

When I first developed VSX, Second Life was a very different place, and over the years new techniques and technologies have arrived on SL to not only improve the look and design of products, but also how they work.
During the development of VSX3 I really got frustrated with the limitations that the original system offered - simply put lots of ideas, but nothing I could do to build them - thanks to design limitations and Linden Labs script limiting, SL was growing more and more unfriendly. In fact there were 4 VSX product that got as far as finished products... but were canned due to the fact they were too script intensive.
However, during my mesh investigations, I started to realise the potential for mesh in adult products and at that point the VSX Mesh project arrived... and really, this was to turn in to one of epic Violet Studios projects that would beat them all, with a total development time lasting near enough 18 months.

VSXM was worth the wait as it is pretty incredible really - it packs in high details multi face mesh construction (low object cost), with a radically updated texture system for ultra realistic looks, mixed in with a fliuid smooth state arousal system (17 state total on the cock, and 7 on the pussys), with 99% of the features you got on the original VSX, plus a few more, and to top it off, even considering the massive features list, it still manages to trump VSX5 on script costs - just 12 script & 340KB memory at the most - less on the female products. That is, by the way, the HUD and cock... combined...

I think those facts speak for themselves and this is just summing up VSXM in the lightest of way - in store you can find a much more comprehensive break down of the dizzying features list.

I could rattle on about this for hours but I try to resist it - all I can say is pop over to the VSX Main store, take a look and see what you think.

Now... big question... how many products are in VSXM's Phase 1 release... yes, there is a Phase 2 and Phase 3 release coming and I have some surprises pending...

Well... here is the break down in picture format...

Expect a some more VSXM releases over the coming few weeks as Phase 2 gets underway

First... I think a little bit of break for me... VSXM is in store now


Saturday, 20 July 2013

VSX Version 5.0 Release / VSXM is coming....

All the way back in the closing days of 2009, I dropped a slightly mad idea out on to my sims. Since then customers who have bought a VSX product have had the pleasure of updates almost every six months on their VSX products.

VSX Version 5.0 is the culmination of over three and a half years work. Constant development, tweeking, reworking, and improving and now, its fair to say VSX as a product has reached its limit of development... but more on that in a while.

Whats new in VSX5?
VSX5 at first glace look effectively the same as VSX4 - there have been no external improvements on this model, however on the inside ... thats a different story.

One thing that has always bothered me was the sheer volume of stuff that was in the VSX Box - colour huds, textures huds, piercing huds, multiple control HUDs... it was a hudfest!
On VSX5, that all changes - There is now a Designer HUD, and a Control HUD... thats it.
Generally speak, VSX5 is far less confusing

Oh... and that new designer HUD isnt the old style one when it comes to colour. Using custom built elements specifically designed on vString, VSX5 uses the "Unlimited 3" colour system with new options such as metal and bone textures!

You have asked, and asked... and finally we have sorted it - testicle resize.
Under the Main resizer menu, there is now a sub menu for testicles.

This seems like a fairly straight forward if minor update... but not got to the good part yet.


Those familiar with VSX4 may have read my rantings over the "Lagless Project" - our ultra low scripting cost model that ultimately proved to be too much for us to work through and ended up being shelved.
The major part of VSX5, is the Lagless project is complete.
VSX4 - taking a Futa as an example, used 69 operational scripts to make the product work.
VSX5 - again using a Futa, has just 5 scripts... no... not a misprint - Five.

In fact all VSX5 cocks now use 14 scripts total for both the HUD and the cock with a memory use for both of under 340KB!
This is effectively one of the lowest cost products available on the market today - good news for you as well.
Many sim owners are putting massive constraints on the volumes of scripts that can be worn, so VSX5 means you can now wear your product when and where you like and not fall foul of sim owners!

Well, it is true you know. They do come to an end.
As I said above, VSX has reached its limit for both design and features.
When I original started the VSX project, one of the key mantra's I had was Free Lifetime updates - something which even now, people have enjoyed.
However, if you take a VSX1 Futa, and a VSX5 Futa, and strip away everything, what you will be left with is the same product - virtually nothing has changed except for the features and extra pieces.

Today, VSX has gone really as far as it can go, there is new technologies, and new design technique out now that have revolutionised how we do things on Second Life, and VSX is three and a half years old... in SL terms thats almost anicent!

Those of you who just got the update, will have got the little sneak peak at our monster 18 month project which is now finally ready to be unleashed - VSXM.
Expect more on this tomorrow, but I will give you a little tease peak...

Perhaps you can understand why I have been sooo quite over the last few months...
VSXM will launch with 14 new products and a vast amount more on the way...